int dimension = 50;
int horCount = 10;
int verCount = 10;
Flag flag = new Flag(0, 0, dimension);
void setup() {
size(dimension*horCount, dimension*verCount);
noStroke();
smooth();
colRed = #F52C4B; //#FF0000;
colBlue = #2281F2; //#0000FF;
colYellow = #FFE621; //#FFFF00;
colWhite = #ECF2EB; //#FFFFFF;
colBlack = #252726; //#000000;
}
Dimension variable is used to store the size of the flag, horCount is used to store the number of flags placed horizontally and verCount is used to store number of flags placed vertically.
void draw() {
void keyTyped() {
println("pressed — keycode:" + int(key) + ", character:" + key + " and horCoor:" + horCoor);
flag.setGlyph(key);
flag.draw();
else {
horCoor = 0;
if (verCoor != height-dimension) {
verCoor += dimension;
}
else {
verCoor = 0;
}
}
flag.setPosition(horCoor, verCoor, dimension);
}
float side; //the width and height of the flag
float x, y, w, h; //coordinates for the flag
char glyph; //the glyph for the flag
setGlyph(' ');
}
void setPosition(float tempX, float tempY, float tempS) {
x = tempX;
y = tempY;
w = tempS;
h = tempS;
}
void setGlyph(char tempG) {
glyph = tempG;
}
case 'a':
drawAlpha(x, y, w, h);
break;
case 'b':
drawBravo(x, y, w, h);
break;
case 'c':
case 'd':
drawDelta(x, y, w, h);
break;
case 'e':
drawEcho(x, y, w, h);
break;
case 'f':
drawFoxtrot(x, y, w, h);
break;
case 'g':
drawGolf(x, y, w, h);
break;
case 'h':
drawHotel(x, y, w, h);
break;
case 'i':
drawIndia(x, y, w, h);
break;
case 'j':
drawJuliet(x, y, w, h);
break;
case 'k':
drawKilo(x, y, w, h);
break;
case 'l':
drawLima(x, y, w, h);
break;
case 'm':
drawMike(x, y, w, h);
break;
case 'n':
drawNovember(x, y, w, h);
break;
case 'o':
drawOscar(x, y, w, h);
break;
case 'p':
drawPapa(x, y, w, h);
break;
case 'q':
drawQuebec(x, y, w, h);
break;
case 'r':
drawRomeo(x, y, w, h);
break;
case 's':
drawSierra(x, y, w, h);
break;
case 't':
drawTango(x, y, w, h);
break;
case 'u':
drawUniform(x, y, w, h);
break;
case 'v':
drawVictor(x, y, w, h);
break;
case 'w':
drawWhiskey(x, y, w, h);
break;
case 'x':
drawXray(x, y, w, h);
break;
case 'y':
drawYankee(x, y, w, h);
break;
case 'z':
drawZulu(x, y, w, h);
break;
case ' ':
drawSpace(x, y, w, h);
break;
case '.':
drawPeriod(x, y, w, h);
break;
case ',':
drawComma(x, y, w, h);
break;
case '\'':
drawPeriod(x, y, w, h);
break;
case '"':
drawQuote(x, y, w, h);
break;
default:
println("chararcter not mapped yet");
break;
}
}
}
This class of Flag holds the type of flag to be used according to the key typed. The key type is picked from the glyph function, then the glyph value placed in the CASE condition to know what value it holds and what to create. Each CASE value holds a different function to call and draw the flag.
color colYellow = #FFFF00;
color colWhite = #FFFFFF;
color colBlack = #000000;
void drawAlpha(float x, float y, float w, float h) {
//base
fill(colBlue);
rect(x, y, w, h);
//details
fill(colWhite);
rect(x, y, w*0.5, h);
triangle(x+w*0.75, y+h/2, x+w, y+h, x+w, y);
}
void drawBravo(float x, float y, float w, float h) {
//base
fill(colRed);
rect(x, y, w, h);
//detail
fill(colWhite);
triangle(x+w*0.75, y+h/2, x+w, y+h, x+w, y);
}
void drawCharlie(float x, float y, float w, float h) {
//base
fill(colBlue);
rect(x, y, w, h);
//detail
fill(colWhite);
rect(x, y+h/5, w, 3*h/5);
fill(colRed);
rect(x, y+2*h/5, w, h/5);
}
void drawDelta(float x, float y, float w, float h) {
//base
fill(colYellow);
rect(x, y, w, h);
//detail
fill(colBlue);
rect(x, y+h/5, w, 3*h/5);
}
void drawEcho(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colRed);
rect(x, y+h/2, w, h/2);
}
void drawFoxtrot(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colRed);
beginShape();
vertex(x, y+h/2);
vertex(x+w/2, y+h);
vertex(x+w, y+h/2);
vertex(x+w/2, y);
endShape(CLOSE);
}
void drawGolf(float x, float y, float w, float h) {
//base
fill(colYellow);
rect(x, y, w, h);
//detail
fill(colBlue);
rect(x+1*w/6, y, w/6, h);
rect(x+3*w/6, y, w/6, h);
rect(x+5*w/6, y, w/6, h);
}
void drawHotel(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colRed);
rect(x+w/2, y, w/2, h);
}
void drawIndia(float x, float y, float w, float h) {
//base
fill(colYellow);
rect(x, y, w, h);
//detail
fill(colBlack);
ellipse(x+w/2, y+h/2, w/2, h/2);
}
void drawJuliet(float x, float y, float w, float h) {
//base
fill(colBlue);
rect(x, y, w, h);
//detail
fill(colWhite);
rect(x, y+h/3, w, h/3);
}
void drawKilo(float x, float y, float w, float h) {
//base
fill(colYellow);
rect(x, y, w, h);
//detail
fill(colBlue);
rect(x+w/2, y, w/2, h);
}
void drawLima(float x, float y, float w, float h) {
//base
fill(colYellow);
rect(x, y, w, h);
//detail
fill(colBlack);
rect(x+w/2, y, w/2, h/2);
rect(x, y+h/2, w/2, h/2);
}
void drawMike(float x, float y, float w, float h) {
//base
fill(colBlue);
rect(x, y, w, h);
//detail
fill(colWhite);
beginShape();
vertex(x, y);
vertex(x, y+1*h/8);
vertex(x+7*w/8, y+h);
vertex(x+w, y+h);
vertex(x+w, y+7*h/8);
vertex(x+1*w/8, y);
endShape(CLOSE);
beginShape();
vertex(x, y+h);
vertex(x+1*w/8, y+h);
vertex(x+w, y+1*h/8);
vertex(x+w, y);
vertex(x+7*w/8, y);
vertex(x, y+7*h/8);
endShape(CLOSE);
}
void drawNovember(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colBlue);
rect(x, y, w/4, h/4);
rect(x, y+h/2, w/4, h/4);
rect(x+w/2, y, w/4, h/4);
rect(x+w/2, y+h/2, w/4, h/4);
rect(x+w/4, y+h/4, w/4, h/4);
rect(x+w/4, y+3*h/4, w/4, h/4);
rect(x+3*w/4, y+h/4, w/4, h/4);
rect(x+3*w/4, y+3*h/4, w/4, h/4);
}
void drawOscar(float x, float y, float w, float h) {
//base
fill(colRed);
rect(x, y, w, h);
//detail
fill(colYellow);
triangle(x, y, x, y+h, x+w, y+h);
}
void drawPapa(float x, float y, float w, float h) {
//base
fill(colBlue);
rect(x, y, w, h);
//detail
fill(colWhite);
rect(x+w/3, y+h/3, w/3, h/3);
}
void drawQuebec(float x, float y, float w, float h) {
//base
fill(colYellow);
rect(x, y, w, h);
}
void drawRomeo(float x, float y, float w, float h) {
//base
fill(colRed);
rect(x, y, w, h);
//detail
fill(colYellow);
rect(x+2*w/5, y, w/5, h);
rect(x, y+2*h/5, w, h/5);
}
void drawSierra(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colBlue);
rect(x+w/3, y+h/3, w/3, h/3);
}
void drawTango(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colRed);
rect(x, y, w/3, h);
fill(colBlue);
rect(x+2*w/3, y, w/3, h);
}
void drawUniform(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colRed);
rect(x, y, w/2, h/2);
rect(x+w/2, y+h/2, w/2, h/2);
}
void drawVictor(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colRed);
beginShape();
vertex(x, y);
vertex(x, y+1*h/8);
vertex(x+7*w/8, y+h);
vertex(x+w, y+h);
vertex(x+w, y+7*h/8);
vertex(x+1*w/8, y);
endShape(CLOSE);
beginShape();
vertex(x, y+h);
vertex(x+1*w/8, y+h);
vertex(x+w, y+1*h/8);
vertex(x+w, y);
vertex(x+7*w/8, y);
vertex(x, y+7*h/8);
endShape(CLOSE);
}
void drawWhiskey(float x, float y, float w, float h) {
//base
fill(colBlue);
rect(x, y, w, h);
//detail
fill(colWhite);
rect(x+w/5, y+h/5, 3*w/5, 3*h/5);
fill(colRed);
rect(x+2*w/5, y+2*h/5, w/5, h/5);
}
void drawXray(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colBlue);
rect(x+2*w/5, y, w/5, h);
rect(x, y+2*h/5, w, h/5);
}
void drawYankee(float x, float y, float w, float h) {
//base
fill(colYellow);
rect(x, y, w, h);
//details
fill(colRed);
beginShape();
vertex(x, y+1*h/5);
vertex(x, y+2*h/5);
vertex(x+2*w/5, y);
vertex(x+1*w/5, y);
endShape(CLOSE);
beginShape();
vertex(x, y+3*h/5);
vertex(x, y+4*h/5);
vertex(x+4*w/5, y);
vertex(x+3*w/5, y);
endShape(CLOSE);
beginShape();
vertex(x, y+h);
vertex(x+1*w/5, y+h);
vertex(x+w, y+1*h/5);
vertex(x+w, y);
endShape(CLOSE);
beginShape();
vertex(x+2*w/5, y+h);
vertex(x+3*w/5, y+h);
vertex(x+w, y+3*h/5);
vertex(x+w, y+2*h/5);
endShape(CLOSE);
beginShape();
vertex(x+4*w/5, y+h);
vertex(x+w, y+h);
vertex(x+w, y+4*h/5);
endShape(CLOSE);
}
void drawZulu(float x, float y, float w, float h) {
//base
fill(colBlue);
rect(x, y, w, h);
//detail
fill(colBlack);
triangle(x, y, x, y+h, x+w/2, y+h/2);
fill(colYellow);
triangle(x, y, x+w/2, y+h/2, x+w, y);
fill(colRed);
triangle(x, y+h, x+w, y+h, x+w/2, y+h/2);
}
void drawSpace(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
}
void drawPeriod(float x, float y, float w, float h) {
//base
fill(colBlack);
rect(x, y, w, h);
}
void drawComma(float x, float y, float w, float h) {
//base
fill(colBlack);
rect(x, y, w, h);
//detail
fill(colWhite);
rect(x, y+h/2, w/4, h/2);
}
void drawApos(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colBlack);
rect(x+w/2, y, w/8, h/4);
}
void drawQuote(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colBlack);
rect(x, y, w/8, h/4);
rect(x+w/2, y, w/8, h/4);
}
This Class holds the flags graphics that is to be drawn. First the value is taken into Glyph then it’s is checked in the CASE condition and then the flag is drawn accordingly.
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int horCount = 10;
int verCount = 10;
Flag flag = new Flag(0, 0, dimension);
void setup() {
size(dimension*horCount, dimension*verCount);
noStroke();
smooth();
colRed = #F52C4B; //#FF0000;
colBlue = #2281F2; //#0000FF;
colYellow = #FFE621; //#FFFF00;
colWhite = #ECF2EB; //#FFFFFF;
colBlack = #252726; //#000000;
}
Dimension variable is used to store the size of the flag, horCount is used to store the number of flags placed horizontally and verCount is used to store number of flags placed vertically.
The Flag class is used as, the two zeros are used to set the starting points of the flag, and the dimension is used to store the value of the size of the first flag.
colRed, colBlack, colWhite, colYellow and colBlue are used to store colours.void draw() {
}
int horCoor, verCoor = 0;void keyTyped() {
println("pressed — keycode:" + int(key) + ", character:" + key + " and horCoor:" + horCoor);
flag.setGlyph(key);
flag.draw();
if (horCoor != width-dimension) {
horCoor += dimension;
}else {
horCoor = 0;
if (verCoor != height-dimension) {
verCoor += dimension;
}
else {
verCoor = 0;
}
}
flag.setPosition(horCoor, verCoor, dimension);
}
horCoor and verCoor are used to store the position of the next flag.
Then the KeyTyped Function is used to enable the application to use the key pressed. Inside it Flag.setGlyph is used to use the key typed and then draw accordingly. The If command is used to change the lines when the flag creation reaches the end of the line.
class Flag {float side; //the width and height of the flag
float x, y, w, h; //coordinates for the flag
char glyph; //the glyph for the flag
Flag(float tempX, float tempY, float tempSide) {
setPosition(tempX, tempY, tempSide);setGlyph(' ');
}
void setPosition(float tempX, float tempY, float tempS) {
x = tempX;
y = tempY;
w = tempS;
h = tempS;
}
void setGlyph(char tempG) {
glyph = tempG;
}
void draw() {
switch(glyph) {case 'a':
drawAlpha(x, y, w, h);
break;
case 'b':
drawBravo(x, y, w, h);
break;
case 'c':
drawCharlie(x, y, w, h);
break;case 'd':
drawDelta(x, y, w, h);
break;
case 'e':
drawEcho(x, y, w, h);
break;
case 'f':
drawFoxtrot(x, y, w, h);
break;
case 'g':
drawGolf(x, y, w, h);
break;
case 'h':
drawHotel(x, y, w, h);
break;
case 'i':
drawIndia(x, y, w, h);
break;
case 'j':
drawJuliet(x, y, w, h);
break;
case 'k':
drawKilo(x, y, w, h);
break;
case 'l':
drawLima(x, y, w, h);
break;
case 'm':
drawMike(x, y, w, h);
break;
case 'n':
drawNovember(x, y, w, h);
break;
case 'o':
drawOscar(x, y, w, h);
break;
case 'p':
drawPapa(x, y, w, h);
break;
case 'q':
drawQuebec(x, y, w, h);
break;
case 'r':
drawRomeo(x, y, w, h);
break;
case 's':
drawSierra(x, y, w, h);
break;
case 't':
drawTango(x, y, w, h);
break;
case 'u':
drawUniform(x, y, w, h);
break;
case 'v':
drawVictor(x, y, w, h);
break;
case 'w':
drawWhiskey(x, y, w, h);
break;
case 'x':
drawXray(x, y, w, h);
break;
case 'y':
drawYankee(x, y, w, h);
break;
case 'z':
drawZulu(x, y, w, h);
break;
case ' ':
drawSpace(x, y, w, h);
break;
case '.':
drawPeriod(x, y, w, h);
break;
case ',':
drawComma(x, y, w, h);
break;
case '\'':
drawPeriod(x, y, w, h);
break;
case '"':
drawQuote(x, y, w, h);
break;
default:
println("chararcter not mapped yet");
break;
}
}
}
This class of Flag holds the type of flag to be used according to the key typed. The key type is picked from the glyph function, then the glyph value placed in the CASE condition to know what value it holds and what to create. Each CASE value holds a different function to call and draw the flag.
color colRed = #FF0000;
color colBlue = #0000FF;color colYellow = #FFFF00;
color colWhite = #FFFFFF;
color colBlack = #000000;
void drawAlpha(float x, float y, float w, float h) {
//base
fill(colBlue);
rect(x, y, w, h);
//details
fill(colWhite);
rect(x, y, w*0.5, h);
triangle(x+w*0.75, y+h/2, x+w, y+h, x+w, y);
}
void drawBravo(float x, float y, float w, float h) {
//base
fill(colRed);
rect(x, y, w, h);
//detail
fill(colWhite);
triangle(x+w*0.75, y+h/2, x+w, y+h, x+w, y);
}
void drawCharlie(float x, float y, float w, float h) {
//base
fill(colBlue);
rect(x, y, w, h);
//detail
fill(colWhite);
rect(x, y+h/5, w, 3*h/5);
fill(colRed);
rect(x, y+2*h/5, w, h/5);
}
void drawDelta(float x, float y, float w, float h) {
//base
fill(colYellow);
rect(x, y, w, h);
//detail
fill(colBlue);
rect(x, y+h/5, w, 3*h/5);
}
void drawEcho(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colRed);
rect(x, y+h/2, w, h/2);
}
void drawFoxtrot(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colRed);
beginShape();
vertex(x, y+h/2);
vertex(x+w/2, y+h);
vertex(x+w, y+h/2);
vertex(x+w/2, y);
endShape(CLOSE);
}
void drawGolf(float x, float y, float w, float h) {
//base
fill(colYellow);
rect(x, y, w, h);
//detail
fill(colBlue);
rect(x+1*w/6, y, w/6, h);
rect(x+3*w/6, y, w/6, h);
rect(x+5*w/6, y, w/6, h);
}
void drawHotel(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colRed);
rect(x+w/2, y, w/2, h);
}
void drawIndia(float x, float y, float w, float h) {
//base
fill(colYellow);
rect(x, y, w, h);
//detail
fill(colBlack);
ellipse(x+w/2, y+h/2, w/2, h/2);
}
void drawJuliet(float x, float y, float w, float h) {
//base
fill(colBlue);
rect(x, y, w, h);
//detail
fill(colWhite);
rect(x, y+h/3, w, h/3);
}
void drawKilo(float x, float y, float w, float h) {
//base
fill(colYellow);
rect(x, y, w, h);
//detail
fill(colBlue);
rect(x+w/2, y, w/2, h);
}
void drawLima(float x, float y, float w, float h) {
//base
fill(colYellow);
rect(x, y, w, h);
//detail
fill(colBlack);
rect(x+w/2, y, w/2, h/2);
rect(x, y+h/2, w/2, h/2);
}
void drawMike(float x, float y, float w, float h) {
//base
fill(colBlue);
rect(x, y, w, h);
//detail
fill(colWhite);
beginShape();
vertex(x, y);
vertex(x, y+1*h/8);
vertex(x+7*w/8, y+h);
vertex(x+w, y+h);
vertex(x+w, y+7*h/8);
vertex(x+1*w/8, y);
endShape(CLOSE);
beginShape();
vertex(x, y+h);
vertex(x+1*w/8, y+h);
vertex(x+w, y+1*h/8);
vertex(x+w, y);
vertex(x+7*w/8, y);
vertex(x, y+7*h/8);
endShape(CLOSE);
}
void drawNovember(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colBlue);
rect(x, y, w/4, h/4);
rect(x, y+h/2, w/4, h/4);
rect(x+w/2, y, w/4, h/4);
rect(x+w/2, y+h/2, w/4, h/4);
rect(x+w/4, y+h/4, w/4, h/4);
rect(x+w/4, y+3*h/4, w/4, h/4);
rect(x+3*w/4, y+h/4, w/4, h/4);
rect(x+3*w/4, y+3*h/4, w/4, h/4);
}
void drawOscar(float x, float y, float w, float h) {
//base
fill(colRed);
rect(x, y, w, h);
//detail
fill(colYellow);
triangle(x, y, x, y+h, x+w, y+h);
}
void drawPapa(float x, float y, float w, float h) {
//base
fill(colBlue);
rect(x, y, w, h);
//detail
fill(colWhite);
rect(x+w/3, y+h/3, w/3, h/3);
}
void drawQuebec(float x, float y, float w, float h) {
//base
fill(colYellow);
rect(x, y, w, h);
}
void drawRomeo(float x, float y, float w, float h) {
//base
fill(colRed);
rect(x, y, w, h);
//detail
fill(colYellow);
rect(x+2*w/5, y, w/5, h);
rect(x, y+2*h/5, w, h/5);
}
void drawSierra(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colBlue);
rect(x+w/3, y+h/3, w/3, h/3);
}
void drawTango(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colRed);
rect(x, y, w/3, h);
fill(colBlue);
rect(x+2*w/3, y, w/3, h);
}
void drawUniform(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colRed);
rect(x, y, w/2, h/2);
rect(x+w/2, y+h/2, w/2, h/2);
}
void drawVictor(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colRed);
beginShape();
vertex(x, y);
vertex(x, y+1*h/8);
vertex(x+7*w/8, y+h);
vertex(x+w, y+h);
vertex(x+w, y+7*h/8);
vertex(x+1*w/8, y);
endShape(CLOSE);
beginShape();
vertex(x, y+h);
vertex(x+1*w/8, y+h);
vertex(x+w, y+1*h/8);
vertex(x+w, y);
vertex(x+7*w/8, y);
vertex(x, y+7*h/8);
endShape(CLOSE);
}
void drawWhiskey(float x, float y, float w, float h) {
//base
fill(colBlue);
rect(x, y, w, h);
//detail
fill(colWhite);
rect(x+w/5, y+h/5, 3*w/5, 3*h/5);
fill(colRed);
rect(x+2*w/5, y+2*h/5, w/5, h/5);
}
void drawXray(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colBlue);
rect(x+2*w/5, y, w/5, h);
rect(x, y+2*h/5, w, h/5);
}
void drawYankee(float x, float y, float w, float h) {
//base
fill(colYellow);
rect(x, y, w, h);
//details
fill(colRed);
beginShape();
vertex(x, y+1*h/5);
vertex(x, y+2*h/5);
vertex(x+2*w/5, y);
vertex(x+1*w/5, y);
endShape(CLOSE);
beginShape();
vertex(x, y+3*h/5);
vertex(x, y+4*h/5);
vertex(x+4*w/5, y);
vertex(x+3*w/5, y);
endShape(CLOSE);
beginShape();
vertex(x, y+h);
vertex(x+1*w/5, y+h);
vertex(x+w, y+1*h/5);
vertex(x+w, y);
endShape(CLOSE);
beginShape();
vertex(x+2*w/5, y+h);
vertex(x+3*w/5, y+h);
vertex(x+w, y+3*h/5);
vertex(x+w, y+2*h/5);
endShape(CLOSE);
beginShape();
vertex(x+4*w/5, y+h);
vertex(x+w, y+h);
vertex(x+w, y+4*h/5);
endShape(CLOSE);
}
void drawZulu(float x, float y, float w, float h) {
//base
fill(colBlue);
rect(x, y, w, h);
//detail
fill(colBlack);
triangle(x, y, x, y+h, x+w/2, y+h/2);
fill(colYellow);
triangle(x, y, x+w/2, y+h/2, x+w, y);
fill(colRed);
triangle(x, y+h, x+w, y+h, x+w/2, y+h/2);
}
void drawSpace(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
}
void drawPeriod(float x, float y, float w, float h) {
//base
fill(colBlack);
rect(x, y, w, h);
}
void drawComma(float x, float y, float w, float h) {
//base
fill(colBlack);
rect(x, y, w, h);
//detail
fill(colWhite);
rect(x, y+h/2, w/4, h/2);
}
void drawApos(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colBlack);
rect(x+w/2, y, w/8, h/4);
}
void drawQuote(float x, float y, float w, float h) {
//base
fill(colWhite);
rect(x, y, w, h);
//detail
fill(colBlack);
rect(x, y, w/8, h/4);
rect(x+w/2, y, w/8, h/4);
}
This Class holds the flags graphics that is to be drawn. First the value is taken into Glyph then it’s is checked in the CASE condition and then the flag is drawn accordingly.
To download the file
http://www.mediafire.com/?6hlxyncl0i455c6
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